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Introduction

Last updated: 17/03-2017

Got any questions? Poke me either on Stjern#2802 or at twitch.tv/STARTEKENSHI or twitter.com/StjernRogue

Keep in mind, that all the information is based on sims; your results may differ!

Message from the author

Hello.
I’m Stjern. I’m the author and the maintainer of this website, aka. the Rogue Legion Overview. [Credits to: rare@Ravenholdt for website]
I hope you, as a player, can improve by using this information that I provide in this document, as that’s the entire point as of why I’m writing this. I’ve spent countless hours, and I will spend countless more to help everyone reach a higher level of understanding and/or performance regarding rogue.

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Table of contents:

Assassination Overview
Outlaw Overview
Subtlety Overview
Miscellaneous

Assassination Rogue

Assassination is a spec based around bleeding and poisoning your enemies.


Assassinations toolkit

Vendetta Marks an enemy for death for 20 seconds, increasing the damage you deal with your abilities and auto attacks to your target by 30%.

Seal Fate When you critically strike with a melee attack that generates combo points, you gain an additional combo point per critical strike.

Venemous Wounds You gain 7 energy each time you deal bleed damage to a poisoned target.

Mastery: Potent Poisons Increases the damage dealt by your poisons by X%.

Fan of Knives Spray knives at all targets within 10 yards, dealing physical damage and applying your active poisons at their normal rate. [Awards 1 combo point, however each hit is affected by Seal Fate].

Envenom Finishing move, dealing instant nature damage and increasing your poison application chance by 30%. Damage and duration is increased per combo point spent.

Rupture Finishing move, dealing bleed damage over time. Damage and duration is increased per combo point spent. [Affected by: Hemorrhage, Nightstalker]

Garrote Garrotes the enemy, causing Bleed damage over 18 seconds. Silences the target for 3 seconds when used from [Affected by: Hemorrhage, Nightstalker]

Mutilate Main combo point builder.

Shadowstep Steps behind the target, granting you 70% increased movement speed for 2 seconds.

Poisoned Knife Throwing a knife onto the target, dealing damage and applying active lethal and non-lethal poisons to the target.


Talents - Poison build

Tier 15 talents With the changes in 7.1.5, talents choice became dependant on amount of enemies.
Master Poisoner in every scenario possible.

Tier 30 talents Nightstalker is the current best talent in this tier, as the first spell you cast after a Vanish does 50% more damage. This means that we can add an additional 50% damage to our Rupture in the opener and every 2 minutes.*

*Important note: This talent choice changes with Mantle of the Master Assassin. Check the section called "Legendaries and their impact" to get further information.

Tier 45 talents Vigor became better than Deeper Stratagem due to the nerfs that came in 7.1.5 to Deeper Stratagem, now it outvalues Deeper Stratagem DPS-wise.

Tier 60 talents This is all about survival. Elusiveness or Cheat Death will be picked on 100% of the fights.

Tier 75 talents You will be using Thuggee as it resets the cooldown of Garrote, if the target which is affected by the ability dies. Internal Bleeding does have potential, but as we can't stun 95% of the things in raids, Thuggee is better.

Tier 90 talents With the changes that came in 7.1.5, these spells need a bit of indepth knowledge when you need to pick.

With Emerald Nightmare + Trial of Valor gear, no tier pieces
Single target: Agonizing Poison
Two targets: Alacrity
Three or more targets: Alacrity

With tier pieces from Nighthold and mythic pieces from Nighthold
Single target: Agonizing Poison
Two targets: Agonizing Poison
Three or more targets: Agonizing Poison

Tier 100 talents Venom Rush is the best choice here by far.


Play-style

Single-target rotation

Your main priority will to be keep your Rupture up 100% of the time. If you end up having spare combo points, dump them into Envenom, however don’t spam it, as you want to aim for a high uptime on Surge of Toxins [See Artifact] and Agonizing Poison as possible.
Cast your Envenoms within the duration of Surge Of Toxins, to increase the damage of the Envenoms. If you can't continue to cast Envenom within Surge Of Toxins, then pool energy and go again.

Use Kingsbane as often as possible, but remember to line it up with Vendetta.

Use Vanish to apply Rupture as often as possible, when specced Subterfuge.

Multi-target rotation

Keep Rupture and Agonizing Poison up on your secondary targets [The more Ruptures, the better], besides that, keep doing your single target rotation on your main target, whilst keeping the debuff up.
For 1-2 targets you use Mutilate as combo-point generator.
For 3+ targets, you use Fan of Knives as combo-point generator due to Seal Fate.

Poison build opener

Garrote -> Mutilate -> Rupture -> Mutilate to 5 combo points -> Vanish -> Rupture -> Vendetta -> Kingsbane -> Keep dots up (If Garrote comes off cd, pop it) -> Mutilate + Envenom spam for Envenom uptime (4+ CP pref).
* Once you get energy starved, pop Vendetta for the full energy bar.

This opener changes with Mantle of the Master Assassin.

Notable suggestions

If you are out of range and/or your Agonizing Poison is about to run out, then Poisoned Knife is a very useful ability to cast, as it refreshes lethal poisons. There is only a 30% chance for Agonizing Poison to be applied for each strike, but Poisoned Knife has 100% chance.


Legendaries and their impact

Mantle of the Master Assassin

If you have Mantle of the Master Assassin, then you will be taking Subterfuge, which also changes the opener.

Opener with Mantle
Garrote -> Mutilate -> Rupture -> Mutilate -> Envenom -> Mutilate -> Vendetta -> Kingsbane -> Envenom -> Mutilate -> Mutilate -> Pool for energy -> Vanish -> Envenom -> Mutilate -> Garrote -> Envenom -> Mutilate -> Envenom -> Draught of Souls.

Zoldyck Family Training Shackles

These will change what potion you use in execute phase; as when the effect of these goes into play, then Potion of Progloned Power will become better.


Enchants & gems & stat-weight [Poison]

Stat-weight

Agility > Mastery > Versatility > Crit > Haste*

*The stat prio will change a lot, depending on the amount of your secondary stats. You don’t want to get too much of stat A, as then stat B will outshine it. Sim your character to see upgrades!

Enchants

Neck enchant: Mark of the Hidden Satyr
Ring enchant: Binding of Mastery
Cloak enchant: Binding of Agility

Consumables

Flask: Flask of the Seventh Demon

Potion: Potion of the Old War
Cheap alternative to potion: Potion of Prolonged Power
Even cheaper alternative to potion: Gunpowder Charge

Food: Nightborne Delicacy Platter
Cheap alternative to food: Fishbrul Special *

*Important Note: Fishbrul Special is based on RRPM. Flat stat food is more reliable due to this.


Artifact

Assassination gets the artifact called: "The Kingslayers".
The artifact grants us the ability: Kingsbane.
We can store 3 relics in our artifact, these being: Shadow, Iron & Blood.

Our artifact tree looks like the following:

image alt text

What traits do we get and what do they do?

This section does not include simple damage increases to spells

Urge to Kill Casting Vendetta gives you 100% energy.

Blood of the Assassinated Rupture has a chance to infect your target, increasing damage dealt by your Rupture by 100% for 10 seconds.

Bag of Tricks Envenom has a chance to smash a vial of poison beneath the target, creating a pool of acid that deals nature damage over 3 seconds to all enemies within it.

Surge of Toxins Finishing moves increases poison damage you deal to the target by 2% pr. combo point for 5 seconds.

From the Shadows Casting Vendetta on your target unleashes a barrage of poisoned daggers at the target, dealing Nature damage over 20 seconds.

Shadow Swiftness Casting Shadowstep gives you Evasion for 2 seconds.


Artifact build path

This will show you the most optimal build path, how to get the most DPS out of your Artifact, the fastest.

image alt text

1st path

On this path you get the following traits:
1. Mutilate damage increased by 15%.
2. Envenom damage increased by 10% .
3. Refills your energy 100%, when you cast Vendetta.
4. Cooldown of Vendetta reduced by 30 seconds. [Relics beyond this well reduce as following: 8, 6, 4]
5. Rupture damage increased by 10%
6. Rupture has a chance to increase damage dealt by your Rupture by 100% for 10 seconds.

2nd path

On this path you get the following traits:
1. Increases Damage Dealt by Deadly Poison and Wound Poison by 15%
2. Envenom has a chance to leave a pool of poison beneath your target, dealing damage over 3 seconds to all enemies within it.

3rd path

On this path you get the following traits:
1. When Fan of Knives strikes a target(s) with your Deadly Poison, then Deadly Poison instantly deals 12% of its remaining damage.
2. Finishing Moves increase Poison damage you deal to the target by 10% for 5 seconds.
3. Increases the critical chance of Rupture by 10%.
4. Casting Vendetta on a target unleashes a barrage of poisoned daggers at the target, dealing nature damage over 20 seconds.

4th path

On this path you get the following traits:
1. Increases the critical strike chance of Mutilate by 6%.

5th path On this path you get the following traits:
1. After casting Shadowstep, you gain Evasion for 2 seconds.
2. Reduce the cooldown of Cloak of Shadows by 10 seconds.
3. Reduce the cooldown of Sprint by 10 seconds.


Outlaw Rogue

Outlaw, the old combat, is now a spec based around; Run Through & Roll the Bones and being a pirate.


Outlaw toolkit

Blade Flurry While active, your melee attacks also hits all nearby enemies for 35% of the normal damage, however your energy regeneration is reduced by 20%.

Roll the Bones Roll the Bones, providing one of six combat enhancement buffs. Duration is increased for each combo point spent.

Between the Eyes Finishing move that deals damage and stuns the target depending on the amount of combo points spent. [Outlaws version of Kidney Shot]

Mastery: Main Gauche Your main-hand attacks have X% chance to trigger an attack with your off-hand that deals 210% physical damage.

Run Through Main finisher, damage is increased for each combo point spent.

Riposte Grants 100% parry chance for 10 seconds, each time you parry an attack you riposte it back to the target for 100% physical damage. This effect cannot occur more often than once per 1 second. [Outlaw’s version of Evasion]

Combat Potency Your off-hand attacks have a chance to generate 15 energy.

Saber Slash Main combo point builder, has 35% chance to strike an additional time, making your next Pistol Shot free. [Free Pistol Shot buff is called "Opportunity"]


Talents

Tier 15 talents image alt text Ghostly Strike increases damage done to target by your abilities by 10% for 15 seconds. This is the strongest choice currently for ST, where as Swordmaster is stronger for AoE, if you constantly have to switch targets.
Note: If you have Greenskin's Waterlogged Wristcuffs then take Quick Draw where you combine the legendary proc with Blunderbuss.

Tier 30 talents image alt text This is all mobility and is personal preference, however Grappling Hook works just like warriors Heroic Leap and is a powerful mobility ability.

Tier 45 talents image alt text Deeper Stratagem empowers your finishers by 5% damage-wise. This is huge for Run Through, which is our main damaging ability.

Tier 60 talents image alt text Elusiveness and Cheat Death are used on most fights, as they are a good way to cheese some mechanics. But Iron Stomach might see some use on consistent high damage fights, if you wish to help out your healers. This tier depends on what you need, to keep yourself alive.

Tier 75 talents image alt text Mostly PvP talents, however Prey on the Weak will be used most times, as it increased damage on targets affected by our Cheap Shot by 10%. Dirty Tricks can be used as well for free Gouge, which grants 1 combo point.

Tier 90 talents image alt text Alacrity gives us up to 20% haste, which is very powerful for single target and multi target scenarios.

Tier 100 talents image alt text Marked for Death is currently the strongest pick here by far in every possible scenario.


Play-style

The Outlaw opener [With Death from Above]

Ambush -> Ghostly Strike -> Adrenaline Rush -> Saber Slash -> Run Through -> Curse of the Dreadblades -> Saber Slash* -> Roll the Bones* -> Saber Slash -> Death from Above -> Saber Slash to 6 combo points* -> Run Through, repeat.
* = If you have Opportunity procs, then spend them IF you’re energy starved, if not, then cast Saber Slash.
* * = If you don’t get Shark Infested Waters, True Bearing or 2+ buffs, then reroll during Curse of the Dreadblades

The Outlaw opener [With Marked for Death]

Marked for Death at 10 seconds before pull -> Roll the Bones 1 second before pull* -> Ambush -> Ghostly Strike -> Adrenaline Rush -> Saber Slash -> Run Through -> Curse of the Dreadblades -> Saber Slash until 6 combo points* -> Run Through -> Saber Slash* -> Saber Slash to 6 combo points* -> Run Through, repeat.

* = If you don’t get Shark Infested Waters, True Bearing or 2+ buffs, then reroll during Curse of the Dreadblades.

* = If you have Opportunity procs, then spend them IF you’re energy starved, if not, then cast Saber Slash.

Rotation

Keep 100% uptime on Roll the Bones and fish for great buffs [See Roll the Bones fishing], using 5-6 combo points. Use Adrenaline Rush off cooldown. Use Marked for Death/Death from Above as often as possible. Use Opportunity procs with less than 6 combo points [Unless you have Curse of the Dreadblades active and are in danger of energy capping] Use spare combo points on Run Through.
[Don’t use any combo point gainers for the 6’th combo point, if you have 5 combo points, as you lose out on too many potential combo points EXCEPT if your Ghostly Strike has less than 6 seconds remaining on it’s uptime OR you have Cheap Tricks because then you can cast Gouge. BOTH THESE EXCEPTIONS ARE INVALID IF YOU HAVE BROADSIDES]

Roll the Bones fishing

Either True Bearing or 3+ buffs. If AR or CotDB is coming up in <15 seconds keep shark. Otherwise, re-roll.

What can I get from Roll the Bones?

Roll the Bones combos image alt text This image tells us the gain of each 2 buffs combinations (Credits to Nerdbird@Ravenholdt Discord)


Enchants & gems & stat-weight

Stat-weight

Agility > Versatility > Crit > Mastery > Haste *
* The stat prio will change a lot, depending on the amount of your secondary stats. You don’t want to get too much of stat A, as then stat B will outshine it. Sim your character to see upgrades!

Enchants

Neck enchant: Mark of the Hidden Satyr
Ring enchant: Binding of Versatility
Cloak enchant: Binding of Agility

Consumables

Flask: Flask of the Seventh Demon
Potion: Potion of the Old War
Cheap alternative to potion: Potion of Prolonged Power
Even cheaper alternative to potion: Gunpowder Charge

Food: Fishbrul Special *
Cheap alternative to food: Drogbar-Style Salmon *

* Important Note: Fishbrul Special & Drogbar-Style Salmon will be outperformed on multi-target fights, on top of that, the food is based on RRPM. Flat stat food is more reliable due to this.


Artifact

Outlaw gets the artifact called: "The Dreadblades".
The artifact grants us the ability: Curse of the Dreadblades.
We can store 3 relics in our artifact, these being: Blood, Iron & Storm.

Our artifact tree looks like the following:

image alt text

What traits do we get and what do they do?

[This section does not include simple damage increases to spells]

Greed Run Through has a chance to unleash a barrage of sweeping strikes against all nearby enemies, dealing physical to enemies and heals you for each target hit.

Hidden Blade Successfully using Ambush guarantees your next Saber Slash to strike an additional time.

Deception Activating Sprint causes Feint to activate for no Energy cost.

Blurred Time During Adrenaline Rush, your abilities recover 15% faster.

Blunderbuss When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.


Artifact build path

This will show you the most optimal build path, how to get the most DPS out of your Artifact, the fastest.

image alt text

1st path

On this path you get the following traits:
1. Increases damage dealt by Saber Slash by 15%.
2. Increases damage dealt by Run Through by 12%.
3. Reduces the energy cost of finishing moves by 6.
4. Heals you for 6% of your maximum health for each effect cleared by Cloak of Shadows or resisted during its duration.
5. Run Through has a chance to unleash a barrage of sweeping strikes against all nearby enemies, dealing physical to enemies and heals you for each target hit.

2nd path

On this path you get the following traits:
1. Successfully using Ambush guarantees your next Saber Slash to strike an additional time
2. Your energy regeneration is reduced by 10% less while Blade Flurry is active.
3. Combat Potency generates 3 additional Energy.

3rd path

On this path you get the following traits:
1. Increases the critical strike chance of Pistol Shot by 18%.
2. Activating Sprint causes Feint to activate for no Energy cost.
3. Increases damage dealt by Main Gauche by 30%.
4. When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.

4th path

On this path you get the following traits:
1. Increases the damage dealt by Between the Eyes by 18%.
2. During Adrenaline Rush, your abilities recover 15% faster.

5th path

On this path you get the following traits:
1. Reduces the cooldown of Adrenaline Rush by 30 seconds.
2. While Riposte is active, you gain 1 combo point for each time you parry an attack.


Subtlety Rogue

Subtlety is based on abusing Shadow Dance and Stealth to deal great amounts of damage in short periods of times.


Subtletys toolkit

Symbols of Death Increases all damage you deal by 20% for 35 seconds, after cast it causes your next Shadowstrike to critically strike..

Shadow Dance Allows the user to use all abilities and passives that requires the stance Stealth. This effect lasts for 3 seconds and has 3 charges.

Shadow Blades Empowers your weapons, causing auto attacks to deal Shadow damage and abilities that generates combo points to generate 1 additional combo point. Lasts for 15 seconds.

Mastery: Executioner Increases the damage done by your finishing moves by x%.

Shuriken Storm Spray shurikens at all targets within 10 yards, dealing physical damage. Damage of this ability is increased by 200% while Stealth or Shadow Dance is active [Awards 1 combo point for each target hit]

Shadowstrike Strike through the shadows, appearing behind your target and dealing physical damage. This ability teleports you to your target's location.

Nightblade Finishing move, dealing bleed damage over time and slows the target for 50% during its duration. Damage and duration is increased per combo point spent.

Backstab Main combo point builder.

Eviscerate Finishing movie, deals physical damage. Damage is increased per combo point spent.

Shadow Techniques Your auto attacks has a chance to generate a combo point.

Shadowstep Steps behind the target, granting you 70% increased movement speed for 2 seconds.

Deepening Shadows Your finishing moves reduces the remaining cooldown on Shadow Dance by 3 seconds per combo point spent..


Talents

Tier 15 talents image alt text Due to the changes that came in 7.1.5, you have to think a bit further when picking talents for a fight.

1-3 target fights: Weaponmaster
Boss fights with loads of adds: Master of Subtlety

Tier 30 talents image alt text Subterfuge is the most powerful choice here, as it grants you longer time in Stealth. Subterfuge acts like Stealth and Shadow Dance and therefore grants you access to the spells and passives granted by this stance of Stealth and Shadow Dance.

Tier 45 talents image alt text Deeper Stratagem outshines its two opponents yet again as it can make your executioners do 5% more damage. [Mastery: Executioner and Deeper Stratagem has great synergy] However, at 3 consistent targets, Anticipation because higher valued than Deeper Stratagem.

Tier 60 talents image alt text This is all about survival. Elusiveness or Cheat Death will be picked on 100% of the fights.

Tier 75 talents image alt text Mostly PvP talents, however Prey on the Weak will be used most times, as it increased damage on targets affected by our Cheap Shot by 10%.

Tier 90 talents image alt text Premeditation gives you 1 extra combo point from casting Cheap Shot and Shadowstrike. Premeditation is better until there's 3 consistant targets, where Alacrity outvalues it.

Tier 100 talents image alt text Master of Shadows gives you 25 energy each time you enter Stealth or Shadow Dance. [Interacts with Vanish]
Death from Above outperforms Master of Subtlety at 3+ targets.


Play-style

The Subtlety opener

Subtlety opener changes from pull to pull, due to Shadow Techniques, which gives you a chance to gain 1 extra combo point from auto attacks, but here is a baseline.
Use Symbols of Death pre-pull at 11 seconds -> Symbols of Death at 1 second [Pandemic effect]-> Shadowstrike to 5- 6 combo points -> Nightblade -> Shadow Dance -> Shadow Blades -> Shadowstrike to 5-6 combo points -> Eviscerate -> Goremaw’s Bite* -> Repeat.
Note: Goremaw's should be used once your energy pool starts getting lowered, delay as much as possible.

Rotation

Maintain Symbols of Death uptime -> Maintain Nightblade debuff -> Use Shadow Blades off cooldown -> Use Goremaw’s Bite on cooldown -> *Use Shadow Dance before capping with three charges (or when burst is needed) -> Backstab as main filler -> Eviscerate with 5-6 combo points. [Don’t Shadowstrike for the 6’th combo point, if you have 5 combo points, as you lose out on too many potential combo points]
* Remember to pool energy before burst periods [Remember that you get 25 energy from casting Shadow Dance, due to Master of Shadows]

Noteable changes from old Subtlety

Shuriken Storm does 200% increased damage whilst Stealthed. This means that it’s worth to cast this in Stealth/Subterfuge/Shadow Dance, IF casted when there is two or more targets!


Enchants & gems & stat-weight

Stat-weight

Agility > Mastery > Versatility > Crit > Haste*

* The stat prio will change a lot, depending on the amount of your secondary stats. You don’t want to get too much of stat A, as then stat B will outshine it. Sim your character to see upgrades!

Enchants

Neck enchant: Mark of the Hidden Satyr
Ring enchant: Binding of Mastery
Cloak enchant: Binding of Agility

Consumables

Flask: Flask of the Seventh Demon
Potion: Potion of the Old War
Cheap alternative to potion: Draenic Agility Potion
Even cheaper alternative to potion: Gunpowder Charge

Food: Fishbrul Special *
Cheap alternative to food: Drogbar-Style Salmon *

* Important Note: Fishbrul Special & Drogbar-Style Salmon will be outperformed on multi-target fights, on top of that, the food is based on RRPM. Flat stat food is more reliable due to this


Artifact

Subtlety gets the artifact called: "Fangs of the Devourer".
The artifact grants us the ability: Goremaw’s Bite.
We can store 3 relics in our artifact, these being: Fel, Fel & Shadow.

Our artifact tree looks like the following:
image alt text

What traits do we get and what do they do?

[This section does not include simple damage increases to spells]

Embrace of Darkness When you enter Stealth, you gain a shield which absorbs damage equal to your attack power.

Flickering Shadows Activating Sprint and then taking no damage and dealing no damage for three seconds, will activate Vanish without triggering its cooldown.

Finality After using Nightblade or Eviscerate, your next use of that finishing move is empowered.

Catlike Reflexes Increases dodge chance by 15% and makes you immune to falling damage.

Second Shuriken Shuriken Storm has a chance per target hit to deal additional physical damage to that targets.

Shadow Nova When you exit Stealth, you explode, dealing shadow damage to all nearby enemies.

Akaari’s Soul After you use Cheap Shot or Shadowstrike, Akaari’s Soul appears 4 seconds later and Soul Rips the target, dealing shadow damage.


Artifact build path

This will show you the most optimal build path, how to get the most DPS out of your Artifact, the fastest.

image alt text

1st path

On this path you get the following traits:

  1. Increases Physical and Shadow damage by 4%
  2. Increases critical strike by your Eviscerate by 15%.
  3. Increases your dodge chance by 15% and makes you immune to fall damage.
  4. Increases your dodge chance by 10%.
  5. Cheap Shot and Shadowstrike have a chance to refund 15 energy.
  6. After using Nightblade or Eviscerate, your next use of that finishing move is empowered.

2nd path

On this path you get the following traits:

  1. Shuriken Storm has a chance, per target hit, to deal additional damage to the target.

3rd path

On this path you get the following traits:

  1. Activating Sprint, and then taking no damage, or dealing no damage for three seconds, will activate Vanish without triggering its cooldown.
  2. Increases damage dealt by your Gloomblade or Backstab by 10%.
  3. After you use Cheap Shot or Shadowstrike, Akaari’s Soul appears 4 seconds later and Soul Rips the target, dealing shadow damage.

4th path

On this path you get the following traits:

  1. Increases damage dealt by Nightblade by 15%.

5th path

On this path you get the following traits:

  1. Increases the duration by Shadow Blades by 10 seconds.
  2. When you exit Stealth, you explode, dealing shadow damage to all nearby enemies.

6th path

On this path you get the following traits:

  1. Increases damage dealt by Shadowstrike by 15%.
  2. Shadow Techniques has a 15% chances to generate 2 combo points.
  3. When you enter Stealth, you gain a shield which absorbs damage equal to your attack power

SYOC - Sim your own character

Multiple people have asked for this; so Skasch@Ravenholdt did us all a favour and made this document that can help you simming your character: Click here to see the SYOC document.


Thanks to the following people

This entire guide was not possible if it wasn’t for the following people, for their hard work and dedication.